Sunday, February 15, 2009

Helpful Tip from Devlin Kiranov

Lucky Kitty Devlin Kiranov sent a note card with a great tip for improving SL performance when rendering sculpies! Thanks, Devlin!

Sculpted prims are now a huge part of Second Life's Abilities to Create! If your not using them because of the lag you think it creates or the Blobbyness some sculpted prims seem to be at distances, then this tip is the Amazing Fix to that!

There is an Amazing Fix for this, that will not only help your Sculpted Prim Viewing Pleasure and not use up all your resources.

Debugging your LOD settings is something that can and will make all your sculpts hold the intended detail better.

Follow these easy steps:

1. Show the "Advanced" menu with Ctrl-Alt-D, or Opt-Ctrl-D on a Mac.
2. Select "debug settings" near the bottom.
3. In the blank space, copy and paste the word:

RenderVolumeLODFactor

4. In the box below, set the number. The recommended setting is as high as 4 to have all your sculpts looking as the creator intended.

Unlike increasing your draw distance, this will NOT create lag for yourself or those around you! And it will improve the look of all sculpts.

Enjoy and pass this around, so everyone can enjoy the creativity as it should be.

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